VR Developer VA

Builds virtual reality applications for training, simulation, education and entertainment on Meta Quest, PC VR and Apple Vision Pro using Unity or Unreal Engine. Delivers immersive, comfortable experiences that run smoothly on standalone headsets.

Description

A VR Developer VA builds immersive applications for training, simulation, education and entertainment using Unity or Unreal Engine. They can develop interactions, locomotion, hand tracking, multiplayer functionality and analytics while optimising performance and comfort for supported headsets. Outsource Teams provides top 1% vetted talent with experience shipping virtual reality applications, no lock-in contracts and a replacement guarantee.

Responsibilities

  • Build VR applications in Unity with the XR Interaction Toolkit and OpenXR, or in Unreal Engine with its VR framework.
  • Develop for Meta Quest, PC VR with SteamVR, PlayStation VR2 and Apple Vision Pro as projects require.
  • Design and implement locomotion, hand tracking, controller interaction and UI that avoid motion sickness.
  • Optimise rendering, draw calls and physics to hold 72 to 120 frames per second on standalone headsets.
  • Build multiplayer and social VR features with Photon, Normcore or Netcode where required.
  • Integrate spatial audio, haptics and eye tracking to increase immersion.
  • Create training simulations with scenario logic, scoring and analytics reporting to a backend.
  • Test with real users for comfort and usability and iterate on feedback.
  • Manage builds, store submissions and platform certification for the Quest Store, Steam and App Lab.

Software & Tools

Unity Unreal Engine Meta Quest SDK OpenXR C# Blender

Requirements

  • 5+ years of real-time 3D or game development with at least 3 years shipping VR applications.
  • Expert Unity and C# or Unreal Engine and C++, with hands-on OpenXR, XR Interaction Toolkit and Meta XR SDK experience.
  • Strong understanding of VR performance budgets, rendering optimisation and comfort design principles.
  • Experience with 3D asset pipelines, shaders and physics in a VR context.
  • Familiarity with multiplayer frameworks and platform store requirements.
  • Clear spoken and written English for working with designers, subject matter experts and clients.
  • Fast, reliable internet with backup power and the headsets needed for testing, working the client's business hours.

Frequently Asked Questions

What types of VR projects can they build?

They can develop training simulations, educational experiences, entertainment applications and other immersive projects.

Which headsets can they support?

They can develop for Meta Quest, PC VR, PlayStation VR2 and Apple Vision Pro where the project requires it.

Can they build hand tracking and interaction?

Yes. They can implement controller interaction, hand tracking, locomotion and VR user interfaces.

Can they create multiplayer VR?

Yes. They can use multiplayer frameworks such as Photon, Normcore or Netcode where required.

What tools can they use?

They can work with Unity, Unreal Engine, Meta Quest SDK, OpenXR, C# and Blender.

How experienced are the candidates?

Candidates are expected to have at least five years of real-time 3D or game development experience, including three years shipping VR applications.

How much does it cost?

Rates start at $12 USD per hour for entry level, $16 USD per hour for intermediate and $22 USD per hour for senior talent. Full-time and part-time options are available.

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