AR Developer VA

Builds augmented reality experiences for mobile and headset platforms, from product visualisation and retail try-on to training and maintenance overlays, using ARKit, ARCore and Unity. Delivers AR that works reliably on the devices your customers own.

Description

An AR Developer VA creates augmented reality experiences for mobile devices and supported headsets, including product visualisation, virtual try-on, training and instructional overlays. They can implement tracking, spatial features, 3D content and backend integrations while testing performance across devices. Outsource Teams provides top 1% vetted talent with shipped augmented reality experience, no lock-in contracts and a replacement guarantee.

Responsibilities

  • Build AR applications with Unity AR Foundation, ARKit, ARCore, or WebAR frameworks such as 8th Wall and Three.js.
  • Implement plane detection, image and object tracking, occlusion, anchors and spatial mapping.
  • Create product visualisation, try-on and instructional AR experiences with accurate scale and lighting.
  • Optimise 3D assets, shaders and rendering for smooth performance on mobile devices and headsets.
  • Develop for Apple Vision Pro with visionOS and RealityKit, and for Meta Quest where projects require it.
  • Integrate AR features with backend services for content management, analytics and e-commerce.
  • Test across devices and lighting conditions and fix tracking and stability issues.
  • Work with 3D artists on asset pipelines, formats such as USDZ and glTF, and level of detail.
  • Handle store submissions and platform requirements for AR apps.

Software & Tools

Unity ARKit ARCore C# Vuforia Blender

Requirements

  • At least 5 years of software development with 3 years building AR applications that shipped to users.
  • Strong Unity and C# or native Swift with ARKit and RealityKit, plus experience with ARCore on Android.
  • Working knowledge of 3D maths, computer vision concepts, rendering pipelines and asset optimisation.
  • Experience with WebAR tools such as 8th Wall or Three.js and with visionOS or Quest development is an advantage.
  • Familiarity with mobile performance profiling and store submission processes.
  • Good English communication for creative and technical collaboration.
  • Reliable high-speed internet, backup power and the devices needed to test, with availability during the client's hours.

Frequently Asked Questions

What types of AR experiences can they build?

They can create product visualisation, try-on, instructional and other interactive AR experiences.

Can they develop for mobile devices?

Yes. They can work with ARKit, ARCore and Unity AR Foundation for iOS and Android experiences.

Can they develop for headsets?

Yes. They can support platforms such as Apple Vision Pro and Meta Quest where required.

Can they connect AR to other systems?

Yes. They can integrate AR applications with ecommerce, analytics and content management services.

What tools can they use?

They can work with Unity, ARKit, ARCore, C#, Vuforia and Blender, as well as WebAR technologies.

How experienced are the candidates?

Candidates are expected to have at least five years of software development experience, including three years building AR applications shipped to users.

How much does it cost?

Rates start at $12 USD per hour for entry level, $16 USD per hour for intermediate and $22 USD per hour for senior talent. Full-time and part-time options are available.

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