Game Artist VA

Creates the characters, environments, props, UI and effects that bring your game to life in the engine. A senior game artist delivers optimised, style-consistent assets ready for Unity or Unreal.

Description

A Game Artist VA creates the characters, environments, props, textures, interface assets and visual effects used in games. They can produce 2D or 3D assets, optimise them for the target platform and prepare them for use in Unity or Unreal Engine. Outsource Teams provides top 1% vetted talent with experience on shipped or published game projects, no lock-in contracts and a replacement guarantee.

Responsibilities

  • Produce concept art, 2D sprites, textures and UI elements in Photoshop, Procreate or Aseprite to the game's art direction.
  • Model, sculpt, UV map and texture 3D characters, props and environments in Blender, Maya, ZBrush and Substance Painter.
  • Optimise assets for target platforms with correct polygon budgets, LODs and texture sizes.
  • Import and set up assets in Unity or Unreal Engine, including materials, shaders and prefabs.
  • Create particle effects, simple animations and visual effects that fit the game's style.
  • Maintain the style guide and asset library so all art stays consistent.
  • Work with designers and developers to solve gameplay readability and performance issues.
  • Iterate on feedback from the art director and playtesting.
  • Manage assets in version control such as Git or Perforce.

Software & Tools

Adobe Photoshop Blender ZBrush Substance Painter Unity Unreal Engine

Requirements

  • Five or more years creating art for shipped games or published projects, with a portfolio showing 2D or 3D work in engine.
  • Proficient in Photoshop and at least one of Blender, Maya or 3ds Max, plus ZBrush and Substance Painter for 3D roles.
  • Hands-on experience with Unity or Unreal Engine asset pipelines.
  • Strong understanding of colour, form, silhouette and readability in games.
  • Familiar with optimisation for mobile, PC or console targets.
  • Good written and spoken English for art direction and team communication.
  • A workstation suited to game development, fast internet, backup power and availability during the client's working hours.

Frequently Asked Questions

What game assets can they create?

They can create concept art, sprites, textures, UI elements, characters, props, environments and visual effects.

Can they create both 2D and 3D assets?

Yes. Candidates may specialise in 2D or 3D production depending on the project requirements.

Can they prepare assets for the game engine?

Yes. They can import and configure assets in Unity or Unreal Engine, including materials, shaders and prefabs.

Can they optimise artwork for performance?

Yes. They can work to polygon budgets, levels of detail and texture requirements for mobile, PC or console projects.

What tools can they use?

They can work with Adobe Photoshop, Blender, ZBrush, Substance Painter, Unity and Unreal Engine.

How much does it cost?

Rates are listed in USD at $9 per hour for entry-level talent, $12 per hour for intermediate and $15 per hour for senior talent. There are no lock-in contracts.

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